
Those shells which do hit will often result in overpens or shatters. Like Russian battleships, when firing at targets at range (which Agincourt does not have much of anyway), even the best-aimed of shots can result in a bracket, with all 14 shells falling to the left and right of the target. Although Agincourt has 14 guns, captains will find that the large number of guns is not even sufficient to help keep the damage coming due to her horrible dispersion. Her offensive capabilities are definitely not due to her main battery. The challenge lies in having the situational awareness of knowing when to push into a brawl, otherwise this ship's hit points will disappear in a puff of smoke or, more likely, a huge explosion. She performs better in brawls or even jousts, where the glaring inaccuracy of her main battery is not as visible and where her powerful secondary battery can help pump out more damage. She is hard to play at range, with her main battery quite drastically falling behind most other same-tier battleships. The Tier V battleship Agincourt is a ship with high risk-reward. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
